mandelbrot_renderv006mantra1080

Mandelbulb model: r = sqrt(x*x + y*y + z*z); theta = atan2(sqrt(x*x + y*y) , z); phi = atan2(y,x); xnew = pow(r, n) * sin(theta*n) * cos(phi*n) + x0; ynew = pow(r, n) * sin(theta*n) * sin(phi*n + y0); znew…

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Mandelbulb model:

r = sqrt(x*x + y*y + z*z);
theta = atan2(sqrt(x*x + y*y) , z);
phi = atan2(y,x);

xnew = pow(r, n) * sin(theta*n) * cos(phi*n) + x0;
ynew = pow(r, n) * sin(theta*n) * sin(phi*n + y0);
znew = pow(r, n) * cos(theta*n) + z0;

n being animated from 1 to 10 in this video

Shading was done by runining the mandelbulb funtion with a few modifiers inside on each point of the geometry, and mapping the result to the Hue of the shader.

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